I really wanted to like BG but found it quite irritating playing it as a "fresh" new game with no prior replay or nostalgia value. Even simple things like a natural urge to hit "ESC" to quit a menu didn't work and soon turned into major irritants for me.Ī lot of these minor annoyances and " realistic but not necessarily fun" mechanics Bioware "ironed out" in later NWN. ![]() ![]() Other issues - The fixed size character sprites get tiny as resolution goes up and as a result not only was it sometimes hard to tell chars apart but I found the target "hitbox" for spells, attacking, etc, is small (almost "pixel hunting"), some voice actors are surprisingly bad, no quick indication of number of available spells left to cast per day in quickbars, when a character dies they resurrect at a temple but ALL of their equipment, weapons & inventory are dropped, so the other players may have to backtrack and collect the lot (if the dead char has a high strength & inventory capacity whilst the living char have a low encumbrance / full inventory themselves), holding down TAB highlights just objects not people so you have to manually mouseover the name of every single character to find specific people, etc. That combined with BG's fixed "1024x768 fog of war" (even at higher res's) felt artifically "claustrophobic" to play. The UI still takes up around 25-40% of the screen vs the minimalist 10% of NWN1, NWN2 & DAO (and half of NWN's 10% HUD was 50% transparent and the HUD could even be fully hidden at a keystroke). This stuff is an obvious leftover from the era of "designed for 800圆00 / 1024x768 standard resolution on 14-15" 4:3 monitors", but there's been no attempt to improve it in the EE editions by increasing LOS to match the screen res. It also means to reveal a large map, you have to run back & forward across the map half a dozen times due to a low line-of-sight (annoyance is multiplied by slow walk speed). The character has two annoying "fog of wars" that are only about 6m / 20ft in front of him - a " black fog" (unexplored map) where you can't click outside of the black fog bubble (see mouse cursor in link) meaning you have to click 3 times just to move across each 1080p width screen (doubly annoying when there's no "click-hold to follow mouse pointer"), and an equally annoying " dimmed out fog" (explored) meaning you'll see characters pop-in 1/3rd of the screen away in 1080p even though you can "see" the terrain underneath them. However, if like me you somehow managed to miss them first time around and played the newer games first (Neverwinter Nights, Dragon Age Origins, etc) then it can be a serious struggle trying to play Bioware games "back to front" in time.Įg, in BG there isn't even a "run" mechanic (you walk slowly everywhere). I think the problem for many is this : If you played BG back in the 90's / early 2000's, then there's a lot of nostalgia to "hook" you into a replay today and there's also a part of you that's already been "habituated" to the (very) clunky UI. Click to expand.^ I understand where you're all coming from and I have mixed feelings too.
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